I'm a sucker for space arcade games, having been brought up on the original Space Invaders and Galaxians in the arcades of the early 1980s.... In many ways, Galaxy Invasion combines elements of both these games, though everything's slightly over-large and cartoonish, perhaps as a result of the implementation in QML rather than a lower level programming language. It's addictive and fun though, with the main real world caveat being that it won't work on Belle FP2 phones because of a QML bug. Hey ho, time to break out your C7 or N8, perhaps?
Here's Galaxy Invasion in action:
The screenshots tell you most of what you need to know here - aliens shuffle from side to side and dispense pulsing (and deadly) mines - you have to avoid getting anywhere near these, while simultaneously (auto-)firing at the alien ranks. Note the side to side control panel is beneath the spaceship, sensibly, so that your finger never obscures the action.
At first, single shots into aliens which need multiple hits to dispense means that the war is somewhat heavy going, but powerups start falling, enabling a faster rate of fire (for a while), stronger laser pulses (for a while) and firing three pulses at once (ditto). These really up the ante in terms of the intensity of the game, though you will, as hinted, need to keep catching new powerups, to renew your spaceship's powers. Note the indicators at the top right of the screen , showing which powerups are currently active and how long they have to go before they expire...(Right), one of the typical ads that appear between levels.
This is all with v1.2.5 - note that previous versions of the game hadn't been play tested properly and were far too easy. This version is pitched well, to provide a real challenge. There's a record of your scores, but sadly no online high score comparison table.
Well worth a download if you have a Symbian Belle or Belle Refresh-powered smartphone. You can download the free (ad-supported) Galaxy Invasion here in the Nokia Store.
PS. I'll shout if and when the developers find a workaround for the QML issue that stops this game working properly on Belle FP2 phones like the Nokia 808.